Forbes Magazine.Space Elevator

Hi all,
I guess Forbes Magazine was out of material to write about.
The article covers the Space Elevator rather well here:
http://www.forbes.com/sites/brucedorminey/2012/07/25/space-elevators-to-the-cosmos-next-stop-low-earth-orbit/

Space Elevator GEO Station (Photo credit: FlyingSinger)

cheers,

Devon

posted by dmal @ 26th Jul 2012, 9:29 AM


Play the video game.

If you want further space adventures, play my video game!

https://www.box.com/files#/files/0/f/0/1/f_2641084107
 

Instructions:

In Brief:
Press SPACEBAR a lot, and avoid collisions.
You can shoot some stuff ( keys QWEADZXC ), for extra points.


When you press SPACEBAR, enemies will be attracted to you from off-screen, so prepare to shoot them (keys ASDFQWER).
You can also create the floating defensive system, too (key 3).
<<note: I am going to change the mapping based on the previous feedback above, later >>

Narrative Detail:
You must first transform the flowing shapes from Z space (energy string holograms)
into the upper floating shapes (matter density holograms).
Do this by discharging the Polarity Cannon with SPACEBAR.

The matter density holograms can wreck your orbit and collide with you, GAME OVER.
So avoid them!

You must "direct" the Upper Floating Shapes ( MatterDensity Holograms) into the wormhole.

You can direct the Matter Density Holograms with the movement of the player's satellite maintenance device.
That is, by moving left and right on the screen, the upper floating Matter Density Holograms will alter their orbits,
because your device has an intensified gravity with its own on-board singularity.

The Matter Density Holograms will change shape and fly off the screen when they enter the orbit of the wormhole (when they move across it on the screen), and your score will go up.

Using the Polarity Cannon will cause dangerous derelict satellites to be drawn into the player's orbit, or at collision trajectories with your orbit.
You can dodge these (movement keys),
or you can shoot them (keys Q,W,E,A,D,Z,X,C),
or you can use the defense Solar Array Structures (key 3).

You must direct several dozen MDH into the wormhole in a few short minutes to save earth from being swallowed by an ever growing wormhole!

The extent of MDH that you have directed into the wormholes can be gauged by score (Score 5000 means success).

posted by dmal @ 17th Jul 2012, 12:34 PM


GREAT MINDS

In February 2012, National Geographic Magazine published an article about the space elevator.

http://ngm.nationalgeographic.com/2011/07/visions-now-next/img/space-elevator-interactive-960.jpg

The climber looks very similar to my own (fanciful) design for a space elevator climber from Summer 2010.

http://paperstreamer.thecomicseries.com/comics/31

 

Great minds think alike; or maybe really misguided ones, anhow. 

In reality, I based my own climber design on Bradley C. Edwards research publications, which is probably the same source as the artist who made the illustration.  My design is much cooler though, because I also referenced my 2000 Mitsubishi Eclipse and some japanese motorcycle engines, and some stuff from the Dune novels.  We'll see if the chinese ever catch up with me.

 

Cheers,

Devon

 

 

posted by dmal @ 3rd May 2012, 12:32 PM


Faster Than Light

If neutrinos can do it, so can we! 

One team of scientists at CERN have had bad results for over 3 years, now.

Results that are bad, crazy, troubling, curious, timultuous, questionable, confrontational, and maybe wrong.

Or maybe right.

They've been clocking neutrinos travelling faster than the speed of light.

For 3 years, now.

And, not just within the miles long synchrotron tubes, nope;

at a 1500 kilometer distane, those irrascable neutrinos have been arriving too damn early.

 

Read more here:

http://www.bbc.co.uk/news/science-environment-15017484

posted by dmal @ 23rd Sep 2011, 8:49 AM


483 ip 20110823-20110825

483 ip 20110823-20110825

posted by dmal @ 29th Aug 2011, 11:24 AM